Posts Tagged webkit

WideLens in Google Chrome

Our product manager Dave Brooksby continues to test Google Chrome. Today he sent me a screenshot of our demo application for calendar management, WideLens.

Is it just me, or does Google Chrome look like it was designed for Bungee-powered applications?

(click image to embiggen) Read the rest of this entry »

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Bungee Connect in Google Chrome

The first question we at Bungee Labs thought when we read the news about Google’s nifty new browser, Google Chrome, was: I wonder how it will do running Bungee Connect?

Google chose to use WebKit, the same rendering engine as Safari, which we support for Bungee Connect. So far, so good:

(click either image to embiggen)

But they also state that they chose to create a wholly new Javascript engine. Hrmmm…

In our early tests, we have found that there are at least a few controls that exhibit issues. Mostly, issues seem to be little interaction annoyances, such as having to click on a Tree control a second time before you can interact with it.

So, we make no formal announcement of support for Chrome yet (Come on! Chrome was just introduced and is still in beta!), but the Bungee Boys are smiling.

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